Tidal Flats Whitepaper
  • WHITEPAPER
    • Welcome to Tidal Flats Studio
    • Background & Mission
    • Project Fidelion
      • Story
      • 1 Empire, 9 Factions, 1 Story
      • NFT Collection
    • Black Market 2 : Road to Fidelia
      • Overview
      • Fidelion NFT
        • Power Stats
      • sSPL
      • Manufacturing
        • Processes by faction
        • Deployment
        • OIL Tank & MRE Storage
        • Boost
      • Black Market (DEX)
        • vAMM (Virtual AMM)
      • Procurement
        • ATD (Automated Token Distributor)
      • Looting (Battle)
        • Battle Logic
        • Jake's Exploitation
    • [OLD] Black Market
      • The Harriers
      • The Grey Mercenary
      • The Faction's Luxuries
      • The Black Market
      • Event
        • Backfire
        • Fortune Rush
    • [EOL] Mega Road
      • Overview
      • Base Information
      • Main Characters
      • Skill
      • Equipment
      • Other Contents
      • Game Flow
    • Tokenomics
      • $2080
      • $VALOR
      • $TIDE
    • Roadmap
    • Team
    • Partners
  • EXTERNAL LINKS
    • Fidelion Hub
    • Tidal Flats Website
    • Twitter
    • Discord
    • Twitter (Fidelion)
    • Discord (Fidelion)
    • Medium
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  1. WHITEPAPER
  2. Black Market 2 : Road to Fidelia
  3. Looting (Battle)

Battle Logic

Each account's HP, Attack power, and Defense Power are determined by the sum of the stats and boosts of its deployed combatants.

When account A attempts to loot B, the rates of A winning are calculated as follows.

Rate of win for A=qp+q Rate\,of\,win\,for\,A=\frac{q}{p+q}RateofwinforA=p+qq​
p=⌈HP of B(Attack Power of A)(1−Damage reduction rate of B)⌉p=\lceil \frac{HP\,of\,B}{(Attack\,Power\,of\,A)(1-Damage\,reduction\,rate\,of\,B)} \rceilp=⌈(AttackPowerofA)(1−DamagereductionrateofB)HPofB​⌉
q=⌈HP of A(Attack Power of B)(1−Damage reduction rate of A)⌉q=\lceil \frac{HP\,of\,A}{(Attack\,Power\,of\,B)(1-Damage\,reduction\,rate\,of\,A)} \rceilq=⌈(AttackPowerofB)(1−DamagereductionrateofA)HPofA​⌉
Damage reduction rate=6⋅10−11⋅(Defense Power+100000)2−0.6Damage\,reduction\,rate=6\cdot 10^{-11}\cdot(Defense\,Power+100000)^2-0.6Damagereductionrate=6⋅10−11⋅(DefensePower+100000)2−0.6

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Last updated 7 months ago