Looting (Battle)
Last updated
Last updated
Looting is a PvP system that is a core feature of Black Market 2. Are you just waiting for the price of your tokens to increase? If so, you'll have to be on your toes to make sure they don't get looted before then.
Users can search for other users in the Wasteland and attempt to loot them, and if successful, take a certain amount of their sSPL tokens. Failure will leave the deployed Combatants injured and incapacitated.
In order to loot other users' tokens, or to defend against looting, you need to deploy combatants. There are 10 combatant slots, one for each faction, and NFTs can only be placed in a slot if they have a Purity of 1 or higher for that faction.
Deploying more than 5 combatants provides a 10% boost to all stats (HP, ATK, DEF), while deploying 10 combatants provides a 20% boost.
Before you can loot, you need to search for a target to attack. When you click the Shuffle button, one of the accounts with at least one sSPL token will be randomly matched. Users are entitled to one free shuffle per day, and if they don't like the match, they can pay $VALOR to try up to three additional shuffles per day.
Premium Shuffle is a slightly more expensive option that allows users to be randomly matched with one of the top 10% of users with the highest value of their current balances.
Once a user has been looted and their tokens stolen, they are protected for 12 hours and cannot be matched, and if they successfully defend themselves, they are protected for 4 hours.
By pressing the Battle button, you can attempt to loot the matched account. Before starting the battle, you will be given a preview of your chances of winning, which is calculated by comparing the total stats of the Combatants on both accounts. (For more information, see the Battle Logic section)
A user can only attempt to loot once per 18 hours.
Want to get revenge on someone who looted you? Hit the Revenge button and you'll be matched against the last opponent to loot you.
Currently, the steal rate is 30%, meaning that a successful loot will take 30% of all sSPL held by the opponent. The attacker does not lose sSPL even if they lose. This number is subject to change in a balance patch.
Some of the sSPLs taken on successful looting may be broken during the looting process. Broken sSPLs will be automatically burned. Current broken rate is 10%(this can be changed by balance patch update). So, currently, the successful attacker will get 20% of all sSPL held by opponent.
Upon successful looting, the deployed combatant NFTs will be in the Resting state, and upon failed looting, they will be in the Injured state.
Resting: Cannot be unstaked for 18 hours. Production activities can continue as normal.
Injured: Permanently unstakable and unavailable for deployment at manufacturing and battle. The power of injured combatants won't be reflected to user's power. The NFT can be recovered by paying $VALOR. Remains Resting after recovery (as long as it is within 18 hours).