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Fidelion NFT

The Harriers & The Citizens

In order to produce valuable goods in Black Market 2, you need to have at least one Fidelion NFT staked. Each NFT has different stats depending on its Fame level, stats, Purity, etc. The most important strategy in Black Market 2 is to place the right NFTs in each production process and combatant slot.

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Affiliation

Fidelion NFTs were released in two collections: Harriers (1st Collection), which are NFTs with attributes of the 9 factions in the Fidelion universe, and Citizens (2nd Collection), which are part of the Fidelion Empire.

NFTs from each faction can be deployed in manufacturing activities to mine sSPL, but the difference is that Faction NFTs manufacture Luxuries and Empire NFTs manufacture Raw materials. (See the )

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Fame

NFTs can build up their fame by spending $VALOR tokens. The amount of $VALOR tokens is required to proportionally increase each level of the fame. The maximum level of Fame is 50.

As the NFT's Fame level increases, the maximum number of stats that can be raised increases, and the NFT can be placed on higher slots. (See the )

Fame Level
Maximum Stat Level
Available Slot

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Power Stats

NFTs can spend $VALOR to level up their Power stats. There are five Power stats in total, of which LUK and DEX affect NFT's efficiency in the manufacturing process, while HP, ATK, and DEF are used to determine chances of winning in Looting (Battle). Each stat has a maximum level of 90, and the amount of $VALOR to increase the stat increases proportionally. (See the )

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Purity

Harriers have a different set of attributes, each of which belongs to a specific faction. Purity is a measure of how much of an attribute an NFT has for a particular faction. In other words, if an NFT has 3 attributes like "[HT]~~~", it has a Purity of 3 for Hunters.

The categories of Attributes that determine purity are listed below.

  • Accessory

  • Clothing

  • Eyewear

  • Full-face Mask

(Note: Purity does not apply to Citizens)

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Gold attributes

Some NFTs have special attributes that are made of gold. These gold attributes will give a boost to the production process. The list of attributes defined as Gold Attributes is as follows

Accessory
Full-face Mask
Hair
Headwear
Helmet
Marking
Mask
Special
Weapon

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Special attributes

Some NFTs are not gold, but have rare attributes. The community calls these attributes Special attributes. Below is a list of Special attributes that are strongly recognized by the community. NFTs with Special attributes receive a boost during production.

Background
Accessory
Full-face Mask
Hair
Clothing
Helmet
Marking
Special
Weapon

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Trade count

Trade count shows how many times the NFT has been traded on Fidelion's own marketplace (does not include trades on Magic Eden and Tensor). The more traded NFTs receive a discount when leveling up Fame and Stat. The discount rate is calculated as follows.

For example, if the NFT has been traded 50 times on Fidelion's own marketplace, the discount rate will be 5%. The maximum discount rate is 30%.

Power Stats

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Since Black Market 2 has a completely different game system than Black Market 1, all Harriers' previously leveled stats will be reset, and they will receive the same amount of Chrono Mileage they spent to level up ($2080 at the Regular Price) multiplied by 1.2 as a thank you to the OGs. Harriers can use their Chrono Mileage to rebuild their stats anew.

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LUK

Fame Lv β‰₯ 40

89

1~5

Fame Lv = 50

90

1~6

Headwear

  • Helmet

  • Marking

  • Mask

  • Weapon

  • Commander of the faction

  • Gold Eye Smoke

    [BT] Gold Nail Spike Bat

    [HT] Gold Skull Necklace

    [BT] Gold Skull Gas Mask

    [KS] Gold Faceguard Great Helm

    [QS] Big Gold Hoop Earring

    [KS] Gold Skull Mask

    Gold Front All Cover Smoke

    [EP] Gold Flag

    [JB] Gold Pearl Necklace

    [BT] Gold Thug Robbery Mask

    [NF] Gold Eyes Great Helm

    [EP] Gold Face

    Gold Low Cover Smoke

    [EP] Gold Double Tactical Sword

    [JB] Gold Round Leaf Necklace

    [HT] Gold Hockey Mask

    [EP] Gold Helm

    [EP] Gold Revolver Rifle

    [NF] Gold Bars

    [JB] Gold Bandana Scarf

    [EP] Gold Solar Helm

    [EP] Gold Bayonet

    [NF] Gold Medalian

    [KS] Gold Teeth Iron Mask

    [EP] Gold Mask Helm

    [EP] Gold Royal Sword

    [NF] Gold Megaphone Necklace

    [EP] Gold Face Mask

    [EP] Gold Cross

    [QS] Gold Buddha Chain

    γ€€

    [EP] Gold Claymore

    [QS] Gold Buddha Necklace

    γ€€

    [EP] Gold Umbrella

    [QS] Gold Chain

    γ€€

    [EP] Gold Pistol

    [EP] Gold Belt

    Blood Double Breath Smoke

    Nouns Tribute

    Apollo

    DKS Tribute

    Bald

    BAYC Tribute

    Zeus Head

    ETH Forehead Tattoo

    Blood Single Breath Smoke

    CryptoPunks Tribute

    MonkeDAO Patch

    Azuki Tribute

    DKS Helmet

    SOL Eye Tattoo

    Blood Light Breath Smoke

    Zeus Lightning

    Emmy

    Zeus Clothing

    Solana Helmet

    DeGod City

    Blood Eye Smoke

    Torn Flag

    DeGod City B

    Solana Light

    Boogle Gun

    Pillars

    Backpack

    Holy Light

    OXT

    Curtains

    Dappie Gang

    Fidelion Mark

    Cigarette Smoke

    Bitcoin Pedestal

    Zeus Lightning Special

    Fame Lv β‰₯ 1

    29

    1

    Fame Lv β‰₯ 10

    44

    1~2

    Fame Lv β‰₯ 20

    59

    1~3

    Fame Lv β‰₯ 30

    74

    [HT] Gold Chest Rings

    [BT] Gold Red Eyes Skull Gas Mask

    Silver Locs with Gold Beads

    [EP] Gold Holy Light

    [HT] Gold Clown Mask

    [HT] Gold Double Ring Helix Piercing

    Sathoshi Nakamoto Background

    Boogle Tribute

    Doodle Emote Mask

    Zeus Hair

    Clayno Tribute

    SMB Tribute

    Discount rate(%)=Traded count10Discount\,rate(\%) = \frac{Traded\,count}{10}Discountrate(%)=10Tradedcount​
    sSPL section
    Manufacturing section
    Power Stats section

    1~4

    [JB] Gold Pipe

    BTC Earring

    The LUK stat increases the probability of Critical that the amount of output will increase by a multiplier when manufacturing is complete.

    Also uniquely, LUK changes its multiplier every time it reaches a certain level. The multipliers that apply are shown in the table below.

    Level of LUK
    Max Critical Multiplier

    1~29

    2x

    30~59

    4x

    60~89

    7x

    90

    10x

    Critical probability based on LUK level follows this formula:

    When a Critical occurs, it consumes a higher amount of Input resources by that multiple. If there is not enough of the Input resource, a smaller multiple will be produced.

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    DEX

    The DEX stat reduces the time of the manufacturing process by up to 75%.

    The formula for the time reduction of a manufacturing based on the DEX stat level is as follows

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    HP

    NFTs have an initial HP value of 200. The HP stat increases the maximum amount of HP, allowing you to withstand enemy attacks longer in battle. The maximum for HP per NFT is 10,000.

    The formula for the increase in maximum HP per level of the HP stat is as follows

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    ATK

    NFTs have an initial Attack power of 100. The ATK stat increases an NFTs Attack power, which increases its damage to enemies. The maximum Attack power per NFT is 5,000.

    The formula for the increase in Attack Power per ATK level is as follows

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    DEF

    NFTs have an initial defense power of 100. The DEF stat increases the NFT's defense power, allowing it to better defend against enemy attacks. The maximum amount of Defense Power per NFT is 5,000.

    The formula for increasing Defense Power per DEF level is as follows

    Critical Probability(%)=Luk Level2Critical\,Probability(\%) = \frac{Luk\,Level}{2}CriticalProbability(%)=2LukLevel​
    {Dex Level<90,Rate of Reduced Manufacturingβ€…β€ŠTime(%)=4β‹…Dex Level5Dex Level=90,Rate of Reduced Manufacturingβ€…β€ŠTime(%)=75\begin{cases} Dex\,Level < 90, & Rate\,of\,Reduced\,Manufacturing\;Time(\%)= \frac{4\cdot Dex\,Level}{5}\\ Dex\,Level = 90, & Rate\,of\,Reduced\,Manufacturing\;Time(\%)= 75 \end{cases}{DexLevel<90,DexLevel=90,​RateofReducedManufacturingTime(%)=54β‹…DexLevel​RateofReducedManufacturingTime(%)=75​
    Increasing HP per level=round(HP Level21.5+HP Level+265HP Constant,0)Increasing\,HP\,per\,level =round( \frac{\frac{HP\,Level^2}{1.5}+HP\,Level+265}{HP\,Constant},0)IncreasingHPperlevel=round(HPConstant1.5HPLevel2​+HPLevel+265​,0)
    HP Constant=1926559800HP\,Constant = \frac{192655}{9800}HPConstant=9800192655​
    Increasing Attack Power per level=round(ATK Level21.5+ATK Level+265ATK Constant,0)Increasing\,Attack\,Power\,per\,level =round( \frac{\frac{ATK\,Level^2}{1.5}+ATK\,Level+265}{ATK\,Constant},0)IncreasingAttackPowerperlevel=round(ATKConstant1.5ATKLevel2​+ATKLevel+265​,0)
    ATK Constant=1926554900ATK\,Constant = \frac{192655}{4900}ATKConstant=4900192655​
    Increasing Defense Power per level=round(DEF Level26+DEF Level+33DEF Constant,0)Increasing\,Defense\,Power\,per\,level=round( \frac{\frac{DEF\,Level^2}{6}+DEF\,Level+33}{DEF\,Constant},0)IncreasingDefensePowerperlevel=round(DEFConstant6DEFLevel2​+DEFLevel+33​,0)
    DEF Constant=482434900DEF\,Constant = \frac{48243}{4900}DEFConstant=490048243​