Each account's HP, Attack power, and Defense Power are determined by the sum of the stats and boosts of its deployed combatants.
When account A attempts to loot B, the rates of A winning are calculated as follows.
(Under Construction)
A ruthless dictator, Jake keeps a check on the rising nobility whose wealth exceeds his control. Some of the players who hold sSPL will be raided by Jake's forces, apart from looting by other players.
Jake's Exploitation is designed to implement a robust depletion model for sSPL. Its primary function is to regulate the total supply of sSPL within the ideal range, safeguarding the desired volatility in the DEX system. Jake's Exploitation has the following rules:
Jake's Exploitation has the following rules:
Jake's army tries to invade and exploit 20% of all users once a day (this number may change in future balance patches). Users who are attacked by Jake have one of two choices
Give in: The user can pay 10% of their sSPL to Jake to get out of the situation.
Fight back: The user can fight back against Jake, and if they win, they can move on quietly without any exploitation. However, if the user loses, 30% of their sSPL will be taken by Jake. But, losing does not turn the combatant NFTs into a injured state.
Jake's army has exactly the same ATK, DEF, and HP as the user's, so the win rate is always 50%.
If the user's current HP is 0, the Fight back option is not available.
Even if the user was recently looted and is in Protection, it won't stop Jake from looting them.
All sSPL looted by Jake's Exploitation system will be burned.
If Jake invades and no choice is made within a week, the user will automatically lose 30% of their sSPL.
This system will be activated soon.
Looting is a PvP system that is a core feature of Black Market 2. Are you just waiting for the price of your tokens to increase? If so, you'll have to be on your toes to make sure they don't get looted before then.
Users can search for other users in the Wasteland and attempt to loot them, and if successful, take a certain amount of their sSPL tokens. Failure will leave the deployed Combatants injured and incapacitated.
In order to loot other users' tokens, or to defend against looting, you need to deploy combatants. There are 10 combatant slots, one for each faction, and NFTs can only be placed in a slot if they have a Purity of 1 or higher for that faction.
Deploying more than 5 combatants provides a 10% boost to all stats (HP, ATK, DEF), while deploying 10 combatants provides a 20% boost.
Before you can loot, you need to search for a target to attack. When you click the Shuffle button, one of the accounts with at least one sSPL token will be randomly matched. Users are entitled to one free shuffle per day, and if they don't like the match, they can pay $VALOR to try up to three additional shuffles per day.
Premium Shuffle is a slightly more expensive option that allows users to be randomly matched with one of the top 10% of users with the highest value of their current balances.
Once a user has been looted and their tokens stolen, they are protected for 12 hours and cannot be matched, and if they successfully defend themselves, they are protected for 4 hours.
By pressing the Battle button, you can attempt to loot the matched account. Before starting the battle, you will be given a preview of your chances of winning, which is calculated by comparing the total stats of the Combatants on both accounts. (For more information, see the Battle Logic section)
A user can only attempt to loot once per 18 hours.
Want to get revenge on someone who looted you? Hit the Revenge button and you'll be matched against the last opponent to loot you.
Currently, the steal rate is 30%, meaning that a successful loot will take 30% of all sSPL held by the opponent. The attacker does not lose sSPL even if they lose. This number is subject to change in a balance patch.
Some of the sSPLs taken on successful looting may be broken during the looting process. Broken sSPLs will be automatically burned. Current broken rate is 10%(this can be changed by balance patch update). So, currently, the successful attacker will get 20% of all sSPL held by opponent.
Upon successful looting, the deployed combatant NFTs will be in the Resting state, and upon failed looting, they will be in the Injured state.
Resting: Cannot be unstaked for 18 hours. Production activities can continue as normal.
Injured: Permanently unstakable and unavailable for deployment at manufacturing and battle. The power of injured combatants won't be reflected to user's power. The NFT can be recovered by paying $VALOR. Remains Resting after recovery (as long as it is within 18 hours).